
This module gives educators a clear understanding of the Microbit ecosystem and the tools used throughout the Microbit sequence. It gathers essential background information, official resource links, and notes about hardware versions. The goal is simply to help teachers know what the Microbit is, where its official support lives, and what additional devices STEAM League integrates into the program. It is not designed as a student lesson but as a quick reference point before beginning MB-01.
Purpose of This Module
• Provide background on the Microbit’s origins and intended use in education
• Point educators to reliable official resources for deeper exploration
• Clarify the differences between Microbit V1 and V2
• Introduce the two optional third-party devices used in STEAM League programs
• Ensure teachers have a clear picture of the ecosystem before moving to student-facing sessions
Key Information from the Deck
• Microbits were created by the BBC and tech partners to give students a simple, approachable way to learn coding and electronics.
• The official Microbit site offers comprehensive support, including tutorials, sample projects, and classroom tools.
• Microbit V1 and V2 are both usable in STEAM League lessons; V2 adds sound and microphone capabilities.
• Price point and availability guidance: typical Microbit units cost around twenty five dollars and most new units are V2.
• STEAM League highlights two optional expansion devices:
– KEYESTUDIO Microbit V2 Robot: an affordable robot platform suitable for extended projects
– ELECFREAKS Retro Coding Arcade: a handheld game device for code-based game design
• These tools expand what students can create later in the pathway and connect directly to future STEAM League challenges.
How Educators Can Use This Module
• Review the linked Microbit pages as needed
• Familiarize yourself with the hardware options you may encounter
• Note the third-party tools we support for advanced or optional challenges
• Move on to MB-01 once you feel oriented
